Gollum, Silent Slinker // Meager Meal
Common · Legendary Creature — Halfling Horror // Sorcery — Adventure
6.2GoodRank 63 of 188
58.9%Rank 35 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A four-mana 4/3 with menace, hard to block. Its Adventure, Meager Meal, a one-mana black sorcery, puts a +1/+1 counter on up to one target creature and makes the target player gain 2 life, then Gollum comes from exile: a small spell before the body.
Risks. The counter and the life are modest, and the 4/3 dies to removal as well as to double blocks. It is not a card that wins on its own.
In the draft. A solid common for black decks. Mid-pack pick: a four-mana creature with nothing to complain about.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Common: rank 6 of 65
- Black: rank 13 of 27
- Cost 4: rank 12 of 31
- Average pick: 5.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 64,052 games
- 2 copies58.7 % · 34,392 games
- 3 copies60.2 % · 6,193 games
- 4 copies or more59.4 % · 875 games
Win rate since the set came out (card in hand)
- First two weeks59.5 % · 36,557 games
- Next two weeks58.7 % · 10,276 games
- After that58.6 % · 6,020 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Roll-Roll-Roll-Roll188 games · 51.1 % (instead of 47.7% expected)
- Thorin, Mountain-king2,549 games · 63.1 % (instead of 60.0% expected)
- Sting, Bilbo's Sword1,108 games · 54.8 % (instead of 53.1% expected)
- The Notary Hobbits559 games · 54.2 % (instead of 52.7% expected)
Cards it wins less with
- Bilbo, Thief in the Night631 games · 50.9 % (instead of 57.3% expected)
- Silvan Reveler938 games · 47.8 % (instead of 53.6% expected)
- Enchanted River's Grasp3,942 games · 51.3 % (instead of 55.7% expected)
Where it is played
B/R · 82 %B/G · 74 %
Played in 32% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



