Silvan Reveler
Uncommon · Creature — Elf Citizen
4.2WeakRank 156 of 188
53.5%Rank 122 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 3/2 for four mana that filters your hand on entering: draw then discard, and if you discard a land, it enters the battlefield tapped. From the graveyard, you can get it back by paying one green mana, one blue mana and one more mana each time a land enters. It's repeated value.
Risks. A 3/2 body dies easily. It is green-blue, so it's only playable in that exact deck. Coming back from the graveyard costs three mana and only triggers when you play a land.
In the draft. A decent playable for a green-blue deck. Take it as a mid-pack value card if you are already in those two colors.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Uncommon: rank 46 of 55
- Multicolour: rank 25 of 26
- Cost 4: rank 25 of 31
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 12,788 games
- 2 copies52.9 % · 4,884 games
- 3 copies52.3 % · 818 games
- 4 copies or more54.7 % · 117 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 7,142 games
- Next two weeks52.2 % · 1,392 games
- After that55.9 % · 1,060 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Through the Forest Gate334 games · 50.9 % (instead of 44.9% expected)
- Lake-town Mariners // Gone Fishing2,417 games · 52.8 % (instead of 47.1% expected)
- Elrond, Moon-Reader1,169 games · 51.6 % (instead of 46.4% expected)
- Mirkwood Meditator1,390 games · 49.4 % (instead of 44.2% expected)
Cards it wins less with
- Gollum, Silent Slinker // Meager Meal938 games · 47.8 % (instead of 53.6% expected)
- The Chief Warg1,149 games · 46.6 % (instead of 51.1% expected)
- Crude Bent Blade1,633 games · 49.4 % (instead of 53.6% expected)
Where it is played
G/U · 61 %
Played in 6.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




