Iron Hills Blacksmith
Uncommon · Creature — Dwarf Artificer
6.6GoodRank 46 of 188
57.7%Rank 50 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A 1/1 with double strike for two mana that creates a colorless Equipment artifact token named Axe (+1/+0, equip for two mana). Equipped with the Axe, it strikes twice for 2 damage each (4 in all): two cards in one, and a carrier that makes full use of any power bonus.
Risks. A 1/1 dies to everything, and the Axe is a weak bonus if the creature is killed right away. You have to invest mana to equip, which slows your curve.
In the draft. A good little play for white Equipment decks, especially red-white. Take it mid-pack, and the Axe stays useful even if the original carrier dies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Uncommon: rank 14 of 55
- White: rank 11 of 28
- Cost 2: rank 15 of 55
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 32,998 games
- 2 copies58.1 % · 9,003 games
- 3 copies56.7 % · 1,473 games
- 4 copies or more58.1 % · 210 games
Win rate since the set came out (card in hand)
- First two weeks57.8 % · 15,443 games
- Next two weeks58.0 % · 4,464 games
- After that59.4 % · 2,614 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Most Decrepit Old Bird // Speak Secrets1,193 games · 57.5 % (instead of 54.2% expected)
- Orcrist, Goblin-cleaver900 games · 54.8 % (instead of 51.5% expected)
- Bilbo's Gambit638 games · 53.9 % (instead of 50.7% expected)
- Bilbo, Thief in the Night954 games · 58.3 % (instead of 56.3% expected)
Cards it wins less with
- Bard, King of Dale914 games · 48.4 % (instead of 51.4% expected)
- Thranduil's Decree793 games · 48.0 % (instead of 50.3% expected)
- My Precious // Allure of Power836 games · 50.2 % (instead of 52.3% expected)
Where it is played
R/W · 51 %B/W · 37 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




