Reverent Howl
Common · Instant
3.8WeakRank 169 of 188
53.0%Rank 129 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A three-mana modal instant (one black): a player draws two cards and loses 2 life, or a creature gets +2/+2 and gains lifelink until end of turn. The draw mode is played at the end of the opponent's turn; the bonus mode can turn a combat around.
Risks. The bonus mode is a two-for-one against you if the opponent responds by removing the targeted creature. The draw mode changes nothing on the table and costs you life.
In the draft. A decent support player in a black deck, to take mid-pack. Never before your creatures and your removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.3 win-rate points
Its place in the set
- Common: rank 54 of 65
- Black: rank 27 of 27
- Cost 3: rank 43 of 46
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 37,875 games
- 2 copies53.6 % · 5,202 games
- 3 copies49.8 % · 293 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 12,818 games
- Next two weeks54.4 % · 3,417 games
- After that53.1 % · 2,009 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Key to the Side-Door737 games · 53.2 % (instead of 50.2% expected)
- Radagast of Rhosgobel1,587 games · 54.3 % (instead of 51.8% expected)
- Part in Friendship1,302 games · 52.8 % (instead of 50.5% expected)
- Supper for Spiders321 games · 47.0 % (instead of 44.7% expected)
Cards it wins less with
- Woodland Weavemaster827 games · 47.6 % (instead of 51.1% expected)
- Smaug the Magnificent1,330 games · 55.3 % (instead of 57.6% expected)
- Thranduil, the Elvenking179 games · 44.7 % (instead of 46.8% expected)
Where it is played
B/G · 36 %B/R · 26 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




