Stone-Giant of High Pass

Rare · Creature — Giant

Pick rating

6.2GoodRank 65 of 188

Observed strength

58.2%Rank 45 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A 7/7 that creates a 3/1 colorless Wall artifact creature token with defender named Stone Boulder when it enters and each time it attacks. For three mana including one red, you sacrifice an artifact (that Wall, for example) to deal 4 damage to any target.

Risks. Seven mana is a lot: it stays in hand in a deck that is too fast or behind, and removal answers it as it enters.

In the draft. A finisher for a slow deck, to play as a single copy. A mid-pack pick for a red deck that defends well until the sixth or seventh turn.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.2 %(set average : 56.5 %)
Card in the opening hand55.3 %(set average : 55.7 %)
Card drawn during the game60.1 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 27 of 53
  • Red: rank 12 of 29
  • Cost 7: rank 1 of 3
  • Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,154 games58.1 %(all pairs : 57.3 %)
5,550 games56.9 %(all pairs : 57.3 %)
689 games57.6 %(all pairs : 57.3 %)
634 games57.1 %(all pairs : 57.3 %)
301 games49.2 %(all pairs : 57.3 %)
249 games52.6 %(all pairs : 57.3 %)
191 games56.0 %(all pairs : 57.3 %)

splash

189 games61.4 %(all pairs : 57.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.6 %· 1,460 games
All players, card in hand58.6 %· 7,252 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.9 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy57.3 % · 16,970 games
  • 2 copies56.5 % · 579 games

Win rate since the set came out (card in hand)

  • First two weeks58.0 % · 5,124 games
  • Next two weeks60.0 % · 1,290 games
  • After that60.1 % · 838 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Smaug, the Great Calamity // Spew Flame

    143. Smaug, the Great Calamity // Spew Flame

    4.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.