Stone-Giant of High Pass
Rare · Creature — Giant
6.2GoodRank 65 of 188
58.2%Rank 45 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A 7/7 that creates a 3/1 colorless Wall artifact creature token with defender named Stone Boulder when it enters and each time it attacks. For three mana including one red, you sacrifice an artifact (that Wall, for example) to deal 4 damage to any target.
Risks. Seven mana is a lot: it stays in hand in a deck that is too fast or behind, and removal answers it as it enters.
In the draft. A finisher for a slow deck, to play as a single copy. A mid-pack pick for a red deck that defends well until the sixth or seventh turn.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Rare: rank 27 of 53
- Red: rank 12 of 29
- Cost 7: rank 1 of 3
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 16,970 games
- 2 copies56.5 % · 579 games
Win rate since the set came out (card in hand)
- First two weeks58.0 % · 5,124 games
- Next two weeks60.0 % · 1,290 games
- After that60.1 % · 838 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Sackville-Bagginses1,262 games · 61.3 % (instead of 58.6% expected)
- Large Bear1,391 games · 60.0 % (instead of 57.5% expected)
- Azog, Moria's Ruin742 games · 57.7 % (instead of 55.3% expected)
- The Misty Mountains Cold1,924 games · 59.6 % (instead of 57.3% expected)
Cards it wins less with
- Desert Were-Worm583 games · 47.5 % (instead of 51.8% expected)
- The Black Arrow840 games · 50.6 % (instead of 54.1% expected)
- The Great Goblin1,281 games · 54.2 % (instead of 57.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

