Fíli the Pathfinder
Rare · Legendary Creature — Dwarf Scout
8.0Very goodRank 12 of 188
66.0%Rank 1 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.0/10).
Why. A 2/2 for four mana that generates value. When it enters, and each time another nontoken Dwarf enters, you create a 2/2 red Dwarf creature token. With an enduring story (three artifacts, legendaries or Sagas), all your creatures get +1/+1.
Risks. The 2/2 body is fragile, and it needs other Dwarves to make more than one token: the tokens themselves don't trigger it. The +1/+1 needs the enduring story, which not every deck reaches.
In the draft. High pick in a white Dwarf deck: it gives two bodies for four mana, then one more Dwarf token for each other nontoken Dwarf that enters. The legendaries and artifacts in your deck also give it the +1/+1 bonus.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +12.7 win-rate points
Its place in the set
- Rare: rank 4 of 53
- White: rank 4 of 28
- Cost 4: rank 4 of 31
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy59.3 % · 19,466 games
- 2 copies62.3 % · 1,373 games
Win rate since the set came out (card in hand)
- First two weeks66.7 % · 6,611 games
- Next two weeks65.1 % · 1,952 games
- After that65.7 % · 1,124 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Orcrist, Goblin-cleaver339 games · 58.1 % (instead of 54.3% expected)
- The Arkenstone // Seek the Heart707 games · 65.1 % (instead of 61.3% expected)
- Desolation of Smaug432 games · 60.2 % (instead of 57.3% expected)
- Key to the Side-Door368 games · 57.3 % (instead of 54.8% expected)
Cards it wins less with
- Bilbo's Deadly Slice1,154 games · 57.2 % (instead of 60.4% expected)
- Ravening Warg1,131 games · 57.8 % (instead of 60.8% expected)
- Goblin-town1,370 games · 57.4 % (instead of 60.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




