Uneasy Partings

Common · Instant

Pick rating

5.2PlayableRank 118 of 188

Observed strength

55.9%Rank 76 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.2/10).

Why. A blue instant for four mana (three against an attacking nontoken creature): the creature's owner puts it on the top or bottom of their library, their choice. Against a token, it's real permanent removal.

Risks. The owner chooses: they will almost always put their card on top and redraw it, so you only gain tempo and a wasted draw for them. It isn't real removal against an actual card.

In the draft. Blue filler: it delays the opponent but settles nothing lastingly. Only take it for lack of better, in a tempo deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.9 %(set average : 56.5 %)
Card in the opening hand51.3 %(set average : 55.7 %)
Card drawn during the game58.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)58.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 29 of 65
  • Blue: rank 16 of 28
  • Cost 4: rank 21 of 31
  • Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

36,498 games56.4 %(all pairs : 54.9 %)
13,202 games52.7 %(all pairs : 54.9 %)
7,148 games53.0 %(all pairs : 54.9 %)
3,036 games55.4 %(all pairs : 54.9 %)
2,776 games54.9 %(all pairs : 54.9 %)
678 games51.3 %(all pairs : 54.9 %)
668 games44.9 %(all pairs : 54.9 %)
543 games54.1 %(all pairs : 54.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 8,772 games
All players, card in hand56.2 %· 38,308 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.7 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.0 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy54.5 % · 41,518 games
  • 2 copies55.6 % · 20,358 games
  • 3 copies55.4 % · 3,474 games
  • 4 copies or more51.1 % · 380 games

Win rate since the set came out (card in hand)

  • First two weeks56.1 % · 26,269 games
  • Next two weeks55.6 % · 7,541 games
  • After that58.1 % · 4,498 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/U · 66 %U/W · 63 %

Played in 21% of the decks of the set

Other cards of the same cost and colours

  • Bard's Company

    30. Bard's Company

    7.0
  • Thranduil's Company

    40. Thranduil's Company

    6.8
  • Thranduil, Sindarin Liege // Silvan Rally

    75. Thranduil, Sindarin Liege // Silvan Rally

    6.0
  • Eagle's Rescue

    80. Eagle's Rescue

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.