Bard's Company
Rare · Creature — Human Citizen
7.0GoodRank 30 of 188
63.8%Rank 3 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A 2/3 for four mana that gives your other creatures +1/+1 and recruits when it enters and on every attack. Flash, as long as you already control a Human, lets you cast it at the end of the opponent's turn or as an ambush during combat. The 1/1 Human Soldier that recruit can create will provide a Human for later turns.
Risks. It is locked into two specific colors, white and blue, and no splash works. With only three toughness it dies to plenty of spells, and without other creatures the bonus does nothing.
In the draft. Excellent in the blue-white creature deck: take it as soon as you're in those two colors. Look for Humans and small creatures to get the full benefit of its bonus and its flash.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.1 win-rate points
Its place in the set
- Rare: rank 14 of 53
- Multicolour: rank 3 of 26
- Cost 4: rank 8 of 31
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.7 % · 19,893 games
- 2 copies61.4 % · 2,207 games
- 3 copies67.7 % · 124 games
Win rate since the set came out (card in hand)
- First two weeks64.1 % · 7,916 games
- Next two weeks62.7 % · 2,340 games
- After that66.5 % · 1,449 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bilbo, Thief in the Night1,319 games · 61.5 % (instead of 57.7% expected)
- Gandalf, Wandering Wizard2,064 games · 55.4 % (instead of 52.1% expected)
- Most Decrepit Old Bird // Speak Secrets1,489 games · 58.7 % (instead of 55.5% expected)
- The Lord of the Eagles1,215 games · 55.8 % (instead of 52.8% expected)
Cards it wins less with
- Bilbo's Gambit213 games · 45.5 % (instead of 52.1% expected)
- Crude Bent Blade1,230 games · 54.7 % (instead of 59.7% expected)
- Quarrel1,245 games · 53.7 % (instead of 57.6% expected)
Where it is played
U/W · 25 %
Played in 6.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




