Snowslope Hunter
Uncommon · Creature — Goblin Ranger
5.2PlayableRank 119 of 188
52.8%Rank 132 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A three-mana 2/3 that turns another creature or an artifact into a card: you sacrifice one of them, exile the top card of your library and may play it until the end of your next turn. Useful for turning a doomed creature into a card.
Risks. You need something to sacrifice, and each sacrifice costs you a permanent for just one random card. The body alone is ordinary, and the effect only triggers once per turn and during your turn.
In the draft. A gamble for a red-black sacrifice deck, otherwise a filler. Take it mid to late pack; it shines mostly with tokens or artifacts to sacrifice.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.6 win-rate points
Its place in the set
- Uncommon: rank 37 of 55
- Red: rank 20 of 29
- Cost 3: rank 33 of 46
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 26,687 games
- 2 copies53.5 % · 4,880 games
- 3 copies55.0 % · 347 games
Win rate since the set came out (card in hand)
- First two weeks53.6 % · 11,005 games
- Next two weeks52.4 % · 1,997 games
- After that50.1 % · 1,080 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Getaway Barrel151 games · 41.7 % (instead of 38.9% expected)
- Eagle of the Great Shelf876 games · 53.5 % (instead of 50.9% expected)
- My Precious // Allure of Power1,830 games · 52.8 % (instead of 50.5% expected)
- Orcrist, Goblin-cleaver475 games · 52.0 % (instead of 49.7% expected)
Cards it wins less with
- Sting, Bilbo's Sword697 games · 47.6 % (instead of 50.4% expected)
- Tom, Bert, and William847 games · 52.8 % (instead of 55.3% expected)
- Fíli the Pathfinder1,367 games · 56.2 % (instead of 58.4% expected)
Where it is played
B/R · 46 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




