Dreamtide Whale
Rare · Creature — Whale
6.2GoodRank 98 of 302
55.2%Rank 153 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A three-mana 7/5 that disappears after two turns thanks to vanishing. It is a big, fast attack, and it proliferates whenever a player casts their second spell each turn, which can give it a time counter back.
Risks. It only stays two turns and basically gets one attack. The opponent can chump it or simply wait for it to leave.
In the draft. A gamble in aggressive decks or ones that play proliferate. In most decks it is too limited to be a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.0 win-rate points
Its place in the set
- Rare: rank 36 of 78
- Blue: rank 8 of 30
- Cost 3: rank 25 of 75
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.2 % · 20,529 games
- 2 copies53.4 % · 1,746 games
- 3 copies58.7 % · 109 games
Win rate since the set came out (card in hand)
- First two weeks54.4 % · 5,379 games
- Next two weeks55.8 % · 3,580 games
- After that55.1 % · 1,273 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Consign to Memory1,051 games · 53.2 % (instead of 48.8% expected)
- Triton Wavebreaker1,467 games · 50.8 % (instead of 47.0% expected)
- Strix Serenade201 games · 48.8 % (instead of 45.5% expected)
- Bespoke Battlewagon4,151 games · 54.2 % (instead of 51.4% expected)
Cards it wins less with
- Breya, Etherium Shaper175 games · 44.0 % (instead of 48.0% expected)
- Molten Gatekeeper1,171 games · 49.7 % (instead of 53.4% expected)
- Voidpouncer1,247 games · 49.7 % (instead of 53.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




