Fetid Gargantua
Common · Creature — Horror
4.2WeakRank 257 of 302
52.0%Rank 231 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A five-mana 4/4 whose Adapt 2 you pay later. Whenever +1/+1 counters are put on it, you may draw two cards and lose two life, which makes it a real value engine.
Risks. Adapt only works if it has no counters, so in practice you get one draw unless other counters arrive. The life loss can be dangerous against aggressive decks.
In the draft. A decent black common for a value deck. Take it before filler, especially in blue-black or black-green.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Common: rank 77 of 80
- Black: rank 35 of 42
- Cost 5: rank 17 of 17
- Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.2 % · 71,111 games
- 2 copies51.1 % · 13,033 games
- 3 copies47.4 % · 889 games
Win rate since the set came out (card in hand)
- First two weeks51.4 % · 22,209 games
- Next two weeks51.6 % · 11,353 games
- After that52.5 % · 4,456 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Birthing Ritual431 games · 55.0 % (instead of 48.0% expected)
- Strix Serenade277 games · 50.2 % (instead of 44.2% expected)
- Triton Wavebreaker936 games · 50.7 % (instead of 45.7% expected)
- Jet Medallion432 games · 48.8 % (instead of 44.9% expected)
Cards it wins less with
- Flare of Fortitude253 games · 43.1 % (instead of 49.6% expected)
- Ugin's Binding702 games · 47.4 % (instead of 53.4% expected)
- Perilous Landscape4,577 games · 49.0 % (instead of 52.5% expected)
Where it is played
B/G · 56 %B/U · 44 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




