Shilgengar, Sire of Famine
Rare · Legendary Creature — Elder Demon
6.0PlayableRank 117 of 302
55.0%Rank 160 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 6/6 flyer for five is a big threat on arrival. Sacrificing another creature makes a Blood token; with six Blood and three mana you return every creature card from your graveyard with a finality counter.
Risks. It needs two black mana, and you must sacrifice many creatures to stockpile Blood. One removal answers it.
In the draft. A good black pick as a flying finisher even without building Blood. Don't overpay for the recursion ability.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.8 win-rate points
Its place in the set
- Rare: rank 41 of 78
- Black: rank 14 of 42
- Cost 5: rank 9 of 17
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 27,168 games
- 2 copies52.3 % · 1,393 games
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 6,876 games
- Next two weeks56.4 % · 3,697 games
- After that55.6 % · 1,482 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grist, Voracious Larva // Grist, the Plague Swarm588 games · 57.5 % (instead of 50.3% expected)
- Expanding Ooze5,876 games · 53.4 % (instead of 49.4% expected)
- Wight of the Reliquary1,816 games · 54.6 % (instead of 50.6% expected)
Cards it wins less with
- Sundering Eruption // Volcanic Fissure1,430 games · 49.9 % (instead of 54.5% expected)
- Perilous Landscape1,630 games · 48.7 % (instead of 53.4% expected)
- Glimpse the Impossible2,008 games · 50.1 % (instead of 54.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




