It That Heralds the End
Uncommon · Creature — Eldrazi Drone
5.8PlayableRank 132 of 302
54.3%Rank 180 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A two-mana 2/2 that gives your other colourless creatures +1/+1 and makes your colourless spells with mana value seven or more cost one less. In a devoid and Eldrazi deck it makes your other colourless creatures bigger.
Risks. Its cost needs a specific colourless mana, which basic lands don't make. It needs other colourless creatures to matter, otherwise it is a plain 2/2.
In the draft. Only take it if you already have several colourless creatures and a way to make colourless mana. Otherwise let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.3 win-rate points
Its place in the set
- Uncommon: rank 45 of 120
- Colourless: rank 38 of 85
- Cost 2: rank 46 of 86
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 43,260 games
- 2 copies54.5 % · 6,568 games
- 3 copies56.5 % · 642 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 13,992 games
- Next two weeks53.8 % · 5,950 games
- After that55.5 % · 2,273 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meteoric Mace765 games · 55.2 % (instead of 50.5% expected)
- Strix Serenade230 games · 50.9 % (instead of 46.4% expected)
- Deserted Temple700 games · 50.1 % (instead of 46.0% expected)
Cards it wins less with
- Brainsurge2,961 games · 50.7 % (instead of 54.1% expected)
- Nadier's Nightblade739 games · 44.9 % (instead of 48.3% expected)
- Tune the Narrative2,840 games · 49.7 % (instead of 52.8% expected)
Where it is played
G/R · 25 %
Played in 6.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




