Jolted Awake

Common · Sorcery

Pick rating

5.6PlayableRank 150 of 302

Observed strength

55.2%Rank 157 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A one-mana sorcery that gives you two energy counters, then returns a creature or artifact card from your graveyard to the battlefield if you pay energy equal to its mana value. It cycles for two mana.

Risks. Without other energy sources it only brings back cards with mana value 2 or less. With no target it is just an expensive cycler.

In the draft. Playable in a white deck with cheap creatures and energy. Take it fairly late.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.2 %(set average : 56.2 %)
Card in the opening hand54.8 %(set average : 55.6 %)
Card drawn during the game55.5 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -2.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)38.0 %(set average : 67.0 %)

Its place in the set

  • Common: rank 36 of 80
  • White: rank 23 of 41
  • Cost 1: rank 18 of 31
  • Average pick: 10.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

32,848 games59.0 %(all pairs : 56.6 %)
11,680 games53.6 %(all pairs : 56.6 %)
10,818 games56.9 %(all pairs : 56.6 %)
6,539 games56.0 %(all pairs : 56.6 %)
4,191 games52.7 %(all pairs : 56.6 %)
1,429 games54.4 %(all pairs : 56.6 %)
1,155 games50.8 %(all pairs : 56.6 %)
994 games50.7 %(all pairs : 56.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.0 %· 6,759 games
All players, card in hand55.2 %· 28,384 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.8 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.4 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy56.7 % · 62,563 games
  • 2 copies56.1 % · 9,082 games
  • 3 copies55.0 % · 558 games

Win rate since the set came out (card in hand)

  • First two weeks55.1 % · 14,579 games
  • Next two weeks55.1 % · 9,964 games
  • After that55.5 % · 3,841 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 39 %U/W · 33 %

Played in 9.2% of the decks of the set

Other cards of the same cost and colours

  • Ocelot Pride

    1. Ocelot Pride

    9.4
  • Guide of Souls

    2. Guide of Souls

    9.3
  • Static Prison

    22. Static Prison

    7.8
  • Mandibular Kite

    62. Mandibular Kite

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.