Agent 13, Sharon Carter
Uncommon · Legendary Creature — Human Spy Hero
6.6GoodRank 62 of 276
58.6%Rank 58 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A three-mana 3/2 that makes a Clue whenever one of your creatures attacks alone. It rewards a lone attacker, especially against a stalled board.
Risks. It is not useful if you attack with a group. Its 3/2 body is fragile.
In the draft. A good card for a white tempo or value deck. Take it when you have evasion to attack alone.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.6 win-rate points
Its place in the set
- Uncommon: rank 11 of 100
- White: rank 15 of 42
- Cost 3: rank 20 of 80
- Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.8 % · 48,686 games
- 2 copies58.6 % · 5,085 games
Win rate since the set came out (card in hand)
- First two weeks60.0 % · 16,327 games
- Next two weeks58.3 % · 7,440 games
- After that58.9 % · 1,217 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Death to Our Enemies305 games · 56.7 % (instead of 50.7% expected)
- Hawkeye's Bow868 games · 56.5 % (instead of 53.1% expected)
Cards it wins less with
- Ant-Man, Colony Commander976 games · 51.2 % (instead of 55.7% expected)
- The Astonishing Ant-Man671 games · 52.8 % (instead of 57.1% expected)
- Rapid Rescue2,154 games · 56.1 % (instead of 59.6% expected)
Where it is played
B/W · 31 %G/W · 29 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




