Arnim Zola, Bio-Fanatic
Uncommon · Legendary Artifact Creature — Scientist Villain
2.0WeakRank 257 of 276
50.2%Rank 258 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 2/3 artifact for three that makes a tapped 2/1 black Villain creature token with menace for three mana, but only if two or more creature cards are in your graveyard. A token engine for long games.
Risks. You need two creature cards in the graveyard before the ability works, and it costs three mana and a tap each time. Slow, and it lets the opponent get ahead.
In the draft. Only in a black graveyard deck that loses creatures quickly. Otherwise leave it; it is too slow.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Uncommon: rank 98 of 100
- Black: rank 39 of 39
- Cost 3: rank 77 of 80
- Average pick: 7.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.4 % · 17,577 games
- 2 copies48.9 % · 1,311 games
Win rate since the set came out (card in hand)
- First two weeks51.1 % · 6,001 games
- Next two weeks51.5 % · 2,367 games
- After that46.9 % · 290 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avengers Disassembled434 games · 54.4 % (instead of 47.4% expected)
- Castle Doom632 games · 52.7 % (instead of 47.5% expected)
- Super Intelligence722 games · 51.5 % (instead of 46.8% expected)
- Baron Helmut Zemo1,176 games · 51.0 % (instead of 46.5% expected)
Cards it wins less with
- Winter Soldier, Icy Assassin759 games · 46.9 % (instead of 50.9% expected)
- Falcon, Winged Wonder979 games · 49.6 % (instead of 53.4% expected)
- Brave Brawler1,119 games · 49.9 % (instead of 53.1% expected)
Where it is played
B/R · 32 %B/U · 26 %
Played in 5.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




