Falcon, Winged Wonder
Uncommon · Legendary Creature — Human Hero
6.9GoodRank 52 of 276
59.7%Rank 34 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.9/10).
Why. Five mana for a 3/4 flyer and a 1/1 flying Bird Scout creature token that surveils 1 when it attacks. Two flying bodies from one card gives you steady air pressure.
Risks. He is expensive, and removal on the main body leaves only the small token. He arrives late, so it helps to have stabilised the board already.
In the draft. A good blue uncommon for the top of the curve. Take it after your removal, especially in a tempo or flyers deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.6 win-rate points
Its place in the set
- Uncommon: rank 7 of 100
- Blue: rank 10 of 42
- Cost 5: rank 9 of 25
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.1 % · 48,954 games
- 2 copies60.3 % · 4,506 games
- 3 copies69.1 % · 123 games
Win rate since the set came out (card in hand)
- First two weeks61.3 % · 16,193 games
- Next two weeks59.5 % · 8,060 games
- After that58.2 % · 1,298 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Heroic Feast354 games · 57.9 % (instead of 55.0% expected)
- The Ruinous Wrecking Crew874 games · 60.5 % (instead of 58.0% expected)
- Thor, God of Thunder565 games · 60.7 % (instead of 58.4% expected)
- Rapid Rescue2,262 games · 62.2 % (instead of 60.0% expected)
Cards it wins less with
- Too Evil to Stay Dead566 games · 50.9 % (instead of 54.7% expected)
- Luke Cage, Power Man1,087 games · 51.7 % (instead of 55.5% expected)
- Arnim Zola, Bio-Fanatic979 games · 49.6 % (instead of 53.4% expected)
Where it is played
U/W · 31 %B/U · 30 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


