Baxter Building

Uncommon · Land

Pick rating

2.4WeakRank 253 of 276

Observed strength

57.1%Rank 90 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Not good filler and often gets cut (2.4/10).

Why. A colourless land that pays four to add four mana in any combination of colours, or four to draw if you control a creature with toughness 4 or greater. A utility land for long games.

Risks. It only makes colourless mana unless you activate it, and fixing your colours costs four mana, so it comes late. The draw needs a creature with toughness 4 or greater.

In the draft. Play it as the last land of a midrange deck with big creatures. Not a land to take early.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.1 %(set average : 56.8 %)
Card in the opening hand55.6 %(set average : 55.6 %)
Card drawn during the game58.1 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +1.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 97 of 100
  • Colourless: rank 22 of 35
  • Cost 0: rank 9 of 20
  • Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,353 games58.5 %(all pairs : 56.6 %)
6,949 games58.6 %(all pairs : 56.6 %)
4,298 games58.7 %(all pairs : 56.6 %)
3,081 games54.0 %(all pairs : 56.6 %)
3,056 games55.4 %(all pairs : 56.6 %)
3,029 games58.0 %(all pairs : 56.6 %)
2,153 games54.5 %(all pairs : 56.6 %)
2,143 games54.6 %(all pairs : 56.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.6 %· 6,311 games
All players, card in hand57.6 %· 20,927 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.0 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.3 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy56.6 % · 45,610 games
  • 2 copies56.7 % · 1,693 games

Win rate since the set came out (card in hand)

  • First two weeks58.1 % · 12,552 games
  • Next two weeks56.5 % · 7,220 games
  • After that58.4 % · 1,155 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Hidden Lair

    148. Hidden Lair

    5.4
  • Gathering Place

    164. Gathering Place

    5.2
  • Gleaming Bastion

    165. Gleaming Bastion

    5.2
  • Training Compound

    173. Training Compound

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.