Speedball, New Warrior
Uncommon · Legendary Creature — Human Hero
2.7WeakRank 252 of 276
50.3%Rank 256 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.7/10).
Why. A 2/2 for three that gets +2/+2 when a player casts a spell targeting Speedball, and you may choose new targets. It partly blanks an opposing removal spell by redirecting it.
Risks. A 2/2 with no other ability: with no targeted spell from the opponent, it does nothing. Removal that doesn't target, such as sacrifice or sweeper effects, ignores it.
In the draft. A late pick. Play it in a deck that needs to fill its curve, not as a headline card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.2 win-rate points
Its place in the set
- Uncommon: rank 96 of 100
- Multicolour: rank 43 of 44
- Cost 3: rank 76 of 80
- Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 11,834 games
- 2 copies51.6 % · 1,099 games
Win rate since the set came out (card in hand)
- First two weeks51.0 % · 3,560 games
- Next two weeks50.4 % · 1,907 games
- After that56.5 % · 308 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Scarlet Witch229 games · 52.4 % (instead of 46.4% expected)
- Quicksilver, Brash Blur528 games · 52.5 % (instead of 47.3% expected)
- Rewrite History418 games · 51.9 % (instead of 46.8% expected)
- Namor the Sub-Mariner322 games · 55.0 % (instead of 49.9% expected)
Cards it wins less with
- The Super Hero Civil War1,028 games · 52.6 % (instead of 56.8% expected)
- White Tiger, Ava Ayala706 games · 49.3 % (instead of 53.1% expected)
- The Mighty Thor, Jane Foster718 games · 50.6 % (instead of 54.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




