Call Damage Control

Common · Sorcery

Pick rating

4.4WeakRank 217 of 276

Observed strength

51.7%Rank 235 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. For two mana you get back up to two cards of different types from your graveyard: artifact, creature, enchantment or land. A bit of late-game value for a deck that has traded cards away.

Risks. A sorcery that does nothing while the graveyard is empty, and it costs tempo. It does not affect the board directly.

In the draft. Late-pack filler for a value-oriented green deck. Do not take it ahead of a solid creature.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.7 %(set average : 56.8 %)
Card in the opening hand47.5 %(set average : 55.6 %)
Card drawn during the game54.5 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : -2.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)14.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 53 of 91
  • Green: rank 32 of 37
  • Cost 2: rank 52 of 63
  • Average pick: 11.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,562 games54.0 %(all pairs : 53.6 %)
2,695 games55.7 %(all pairs : 53.6 %)
2,195 games53.8 %(all pairs : 53.6 %)
1,640 games51.2 %(all pairs : 53.6 %)
560 games50.9 %(all pairs : 53.6 %)
437 games50.3 %(all pairs : 53.6 %)
404 games57.7 %(all pairs : 53.6 %)
399 games49.1 %(all pairs : 53.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.7 %· 1,304 games
All players, card in hand52.1 %· 5,762 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.6 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.5 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy53.6 % · 12,736 games
  • 2 copies52.5 % · 541 games

Win rate since the set came out (card in hand)

  • First two weeks52.8 % · 3,594 games
  • Next two weeks51.5 % · 1,887 games
  • After that48.0 % · 281 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Gathering Place959 games · 48.8 % (instead of 53.4% expected)
  • Depower842 games · 49.8 % (instead of 53.3% expected)
  • Giant Growth1,907 games · 49.4 % (instead of 52.7% expected)

Other cards of the same cost and colours

  • Shang-Chi, Master of Kung Fu

    69. Shang-Chi, Master of Kung Fu

    6.6
  • The Astonishing Ant-Man

    81. The Astonishing Ant-Man

    6.4
  • Undercover Skrull

    110. Undercover Skrull

    6.0
  • White Tiger, Ava Ayala

    111. White Tiger, Ava Ayala

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.