Depower
Common · Instant
6.4GoodRank 77 of 276
56.1%Rank 124 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A flexible instant: -4/-0 on a creature and you draw a card. On an attacker it costs just one blue mana, so it can win a combat for almost nothing and replaces itself.
Risks. It kills nothing, and does not stop effects that ignore power. Outside of combat it is three mana for a small effect.
In the draft. A decent blue playable, but not a priority. Take it after your best creatures and removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.9 win-rate points
Its place in the set
- Common: rank 6 of 91
- Blue: rank 14 of 42
- Cost 3: rank 28 of 80
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.1 % · 37,885 games
- 2 copies54.5 % · 6,792 games
- 3 copies56.6 % · 629 games
Win rate since the set came out (card in hand)
- First two weeks57.2 % · 15,536 games
- Next two weeks55.0 % · 6,015 games
- After that55.7 % · 878 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Monica Rambeau // Photon, Living Light970 games · 61.2 % (instead of 58.1% expected)
- Misty Knight, Hero for Hire895 games · 56.5 % (instead of 53.6% expected)
- The Scarlet Witch168 games · 53.0 % (instead of 50.0% expected)
- Vision of Love1,048 games · 53.1 % (instead of 50.5% expected)
Cards it wins less with
- Call Damage Control842 games · 49.8 % (instead of 53.3% expected)
- Baron Helmut Zemo262 games · 47.7 % (instead of 51.1% expected)
- Wonder Man, Hollywood Hero523 games · 48.6 % (instead of 51.7% expected)
Where it is played
B/U · 42 %U/W · 31 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




