Crimson Operative
Common · Artifact Creature — Human Villain
4.2WeakRank 226 of 276
54.2%Rank 175 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A three-power artifact creature with prowess for four mana. When it enters, it exiles the top card of your library and you may play it until the end of your next turn: a body with a little value.
Risks. Two toughness dies easily, and the exiled card is lost if you cannot play it in time.
In the draft. A decent red common that replaces itself. Good filler, especially in decks with noncreature spells.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Common: rank 58 of 91
- Red: rank 24 of 37
- Cost 4: rank 46 of 52
- Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 26,858 games
- 2 copies53.8 % · 9,928 games
- 3 copies54.5 % · 2,100 games
- 4 copies or more55.9 % · 238 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 12,775 games
- Next two weeks53.8 % · 6,296 games
- After that54.0 % · 1,002 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Scarlet Witch642 games · 53.6 % (instead of 47.9% expected)
- Arc Reactor320 games · 48.4 % (instead of 43.0% expected)
- Earth's Mightiest Heroes475 games · 58.5 % (instead of 54.2% expected)
Cards it wins less with
- Mister Fantastic, Reed Richards749 games · 46.2 % (instead of 51.5% expected)
- Scientist Supreme of A.I.M.284 games · 44.7 % (instead of 49.6% expected)
- Wiccan, Rising Magician2,112 games · 50.0 % (instead of 53.7% expected)
Where it is played
R/U · 57 %B/R · 51 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




