Kid Loki

Uncommon · Legendary Creature — God Hero Villain

Pick rating

4.3WeakRank 225 of 276

Observed strength

53.7%Rank 189 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.3/10).

Why. A one-mana 1/1 that gets a +1/+1 counter each time you draw your second card in a turn. It also gives hexproof to creatures you put counters on this turn.

Risks. A 1/1 is fragile, and you need draw or counter effects for it to grow. Alone it is weak.

In the draft. For a blue draw-and-counters deck. In other decks do not take it early.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.7 %(set average : 56.8 %)
Card in the opening hand54.2 %(set average : 55.6 %)
Card drawn during the game53.4 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +1.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)56.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 83 of 100
  • Blue: rank 40 of 42
  • Cost 1: rank 22 of 26
  • Average pick: 7.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,799 games55.7 %(all pairs : 53.5 %)
6,754 games54.0 %(all pairs : 53.5 %)
2,925 games52.8 %(all pairs : 53.5 %)
1,585 games50.3 %(all pairs : 53.5 %)
504 games49.4 %(all pairs : 53.5 %)
498 games50.4 %(all pairs : 53.5 %)
467 games56.7 %(all pairs : 53.5 %)
437 games47.1 %(all pairs : 53.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.9 %· 2,224 games
All players, card in hand54.2 %· 10,027 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.7 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.3 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy53.5 % · 19,593 games
  • 2 copies53.0 % · 1,333 games

Win rate since the set came out (card in hand)

  • First two weeks54.5 % · 6,495 games
  • Next two weeks53.2 % · 3,066 games
  • After that56.4 % · 466 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 38 %

Played in 5.8% of the decks of the set

Other cards of the same cost and colours

  • Bruce Banner // The Incredible Hulk

    36. Bruce Banner // The Incredible Hulk

    7.3
  • Stature, Size Shifter

    97. Stature, Size Shifter

    6.2
  • Aerial Doombot

    177. Aerial Doombot

    5.0
  • Pym Particles

    210. Pym Particles

    4.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.