Earth's Mightiest Heroes

Mythic · Sorcery

Pick rating

7.8Very goodRank 21 of 276

Observed strength

58.2%Rank 64 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best mythics of the format (7.8/10).

Why. A six-mana sorcery that reveals eight cards and puts a creature onto the battlefield; with Teamwork you put as many creatures as you want. It can swing a game in a creature-heavy deck.

Risks. The rest go to the graveyard, so you lose cards, and the result depends on creature density. Teamwork taps your creatures, and without it this is six mana of variance.

In the draft. A card for green creature decks, mid-pack: take it if you already have plenty of creatures. Otherwise pass.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.2 %(set average : 56.8 %)
Card in the opening hand56.4 %(set average : 55.6 %)
Card drawn during the game59.4 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +4.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)84.0 %(set average : 63.0 %)

Its place in the set

  • Mythic: rank 12 of 25
  • Green: rank 1 of 37
  • Cost 6: rank 2 of 6
  • Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,272 games57.4 %(all pairs : 56.5 %)
1,692 games58.9 %(all pairs : 56.5 %)
1,266 games55.9 %(all pairs : 56.5 %)
1,059 games54.6 %(all pairs : 56.5 %)
355 games55.2 %(all pairs : 56.5 %)
263 games52.5 %(all pairs : 56.5 %)
233 games51.1 %(all pairs : 56.5 %)
215 games56.7 %(all pairs : 56.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.6 %· 926 games
All players, card in hand58.9 %· 3,402 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.1 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 53.6 %)

Win rate since the set came out (card in hand)

  • First two weeks60.6 % · 2,149 games
  • Next two weeks56.0 % · 1,093 games
  • After that56.9 % · 160 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Savage Land Dinosaur

    157. Savage Land Dinosaur

    5.4
  • The Thing, Ben Grimm

    172. The Thing, Ben Grimm

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.