Crossbones, Malicious Mercenary
Uncommon · Legendary Creature — Human Mercenary Villain
5.0PlayableRank 178 of 276
52.9%Rank 201 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A four-mana 3/3 deathtouch. Each time another Villain enters (once per turn), it gets a +1/+1 counter and deals 2 damage to each opponent.
Risks. It needs several Villains to use its ability. On its own it is a decent deathtouch 3/3 and nothing more.
In the draft. A good pick in a black deck with several Villains. Without them it is just an average four-drop body.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.0 win-rate points
Its place in the set
- Uncommon: rank 62 of 100
- Black: rank 20 of 39
- Cost 4: rank 39 of 52
- Average pick: 5.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 19,281 games
- 2 copies50.4 % · 1,907 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 6,428 games
- Next two weeks52.4 % · 2,950 games
- After that47.9 % · 407 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rewrite History448 games · 52.9 % (instead of 46.7% expected)
- Madame Hydra4,394 games · 51.3 % (instead of 46.2% expected)
- Evil's Thrall627 games · 51.7 % (instead of 47.1% expected)
- Death to Our Enemies383 games · 49.3 % (instead of 45.1% expected)
Cards it wins less with
- Borough Backup1,482 games · 49.9 % (instead of 53.8% expected)
- Take Up the Shield1,443 games · 50.4 % (instead of 53.7% expected)
- S.H.I.E.L.D. Deployment Drone2,114 games · 51.1 % (instead of 54.1% expected)
Where it is played
B/R · 35 %B/U · 30 %
Played in 5.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




