Widow's Bite
Common · Instant
5.8PlayableRank 127 of 276
56.0%Rank 126 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A flexible two-mana instant: -2/-2 to kill a small creature, or deathtouch on a creature, usually yours, to win a combat. With Teamwork, you choose both modes.
Risks. -2/-2 only kills small creatures, and tapping creatures with total power three is a real cost. With no creature, the deathtouch mode is useless.
In the draft. A good removal-trick for a black deck. Take it after more reliable removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Common: rank 21 of 91
- Black: rank 12 of 39
- Cost 2: rank 33 of 63
- Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 46,519 games
- 2 copies54.9 % · 14,441 games
- 3 copies55.4 % · 1,915 games
- 4 copies or more50.0 % · 152 games
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 20,530 games
- Next two weeks56.0 % · 10,303 games
- After that54.9 % · 1,547 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Invisible Woman, Sue Storm462 games · 52.6 % (instead of 47.8% expected)
- Thanos, the Mad Titan1,265 games · 55.7 % (instead of 51.8% expected)
- Call Damage Control1,809 games · 56.1 % (instead of 52.2% expected)
Cards it wins less with
- Super Strength341 games · 45.7 % (instead of 50.4% expected)
- The Astonishing Ant-Man688 games · 50.4 % (instead of 54.0% expected)
- Jennifer Walters // The Sensational She-Hulk866 games · 55.3 % (instead of 58.9% expected)
Where it is played
B/R · 57 %B/U · 57 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




