The Thing, Ben Grimm
Uncommon · Legendary Creature — Human Hero
5.2PlayableRank 172 of 276
52.7%Rank 211 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A six-mana 7/7 trampler that grows by two counters whenever Heroes you control deal damage to a player. Once on the battlefield it overpowers most blocks and keeps growing.
Risks. Six mana for one creature: a removal spell costs you a whole turn. The counters need Heroes to connect with the opponent.
In the draft. A fine top-end for a green deck with Heroes. One or two copies is plenty, after your good curve cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Uncommon: rank 60 of 100
- Green: rank 25 of 37
- Cost 6: rank 6 of 6
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 17,216 games
- 2 copies50.5 % · 531 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 4,949 games
- Next two weeks50.7 % · 2,035 games
- After that45.5 % · 314 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Red Hulk887 games · 52.0 % (instead of 48.2% expected)
- Multiversal Incursion278 games · 51.8 % (instead of 48.2% expected)
- Jennifer Walters // The Sensational She-Hulk882 games · 61.0 % (instead of 57.4% expected)
- World War Hulk2,040 games · 52.7 % (instead of 49.7% expected)
Cards it wins less with
- Wakandan Drone Flock1,555 games · 51.8 % (instead of 54.8% expected)
- Wolverine, Fierce Fighter1,866 games · 52.9 % (instead of 55.5% expected)
- Shang-Chi, Master of Kung Fu712 games · 48.0 % (instead of 50.6% expected)
Where it is played
G/R · 28 %G/W · 26 %
Played in 4.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


