The Kingpin of Crime
Rare · Legendary Creature — Human Villain
6.4GoodRank 84 of 276
57.0%Rank 96 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A three-mana 1/5 with extort, a good wall that drains the opponent for every spell you pay for. When you attack, paying 2 life makes your creatures with toughness greater than power deal damage equal to toughness: if he attacks, he hits for five.
Risks. He is two colors, white and black, and extort asks for extra mana. Without high-toughness creatures his second effect does little.
In the draft. A good rare for a white-black deck; creatures with big toughness make him even better.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Rare: rank 36 of 60
- Multicolour: rank 22 of 44
- Cost 3: rank 30 of 80
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 11,368 games
- 2 copies58.0 % · 681 games
Win rate since the set came out (card in hand)
- First two weeks58.0 % · 3,508 games
- Next two weeks58.7 % · 1,853 games
- After that55.8 % · 326 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Moonstone, Harsh Mistress1,206 games · 54.4 % (instead of 50.7% expected)
- The Ruinous Wrecking Crew711 games · 58.5 % (instead of 55.3% expected)
- Madame Hydra614 games · 52.4 % (instead of 49.5% expected)
- Swordsman, Sharp Scoundrel1,773 games · 56.7 % (instead of 54.0% expected)
Cards it wins less with
- Go Nuts!787 games · 53.2 % (instead of 56.6% expected)
- Undercover Skrull1,117 games · 53.6 % (instead of 56.9% expected)
- Atlantis Attacks717 games · 53.1 % (instead of 56.1% expected)
Where it is played
B/W · 27 %
Played in 3.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




