War Machine, Legacy of Iron
Uncommon · Legendary Artifact Creature — Human Hero
4.6WeakRank 211 of 276
52.0%Rank 228 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A one-power flier for three mana that can be cast with red or white thanks to its hybrid cost. At the beginning of combat another creature gets +1/+0, making your attacks a bit more dangerous each turn.
Risks. His power of one limits the bonus, and he is still fragile to removal. On his own he deals little damage.
In the draft. A flexible filler pick for red or white decks with a good attack. The colour flexibility is his best feature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.1 win-rate points
Its place in the set
- Uncommon: rank 76 of 100
- Multicolour: rank 39 of 44
- Cost 3: rank 58 of 80
- Average pick: 5.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 22,262 games
- 2 copies52.5 % · 986 games
Win rate since the set came out (card in hand)
- First two weeks53.4 % · 6,611 games
- Next two weeks51.7 % · 2,940 games
- After that51.5 % · 447 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hex Magic254 games · 50.0 % (instead of 45.2% expected)
- Quicksilver, Brash Blur568 games · 52.8 % (instead of 48.4% expected)
- Shang-Chi, Master of Kung Fu337 games · 54.9 % (instead of 50.6% expected)
- Fin Fang Foom1,194 games · 53.2 % (instead of 49.9% expected)
Cards it wins less with
- Ultron, Artificial Malevolence413 games · 46.5 % (instead of 50.4% expected)
- Multiversal Incursion300 games · 44.7 % (instead of 48.2% expected)
- Ka-Zar of the Savage Land1,764 games · 52.0 % (instead of 55.5% expected)
Where it is played
R/W · 30 %
Played in 6.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




