Pym Particles

Uncommon · Sorcery

Pick rating

4.6WeakRank 210 of 276

Observed strength

52.3%Rank 222 of 273 by win rate, card in hand · set average: 56.8%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. For one blue mana, a creature gains vigilance and can't be blocked this turn, and you draw a card. It replaces itself and pushes damage through reliably.

Risks. The effect is weak: a sorcery that only changes this turn's board. Without a good creature to push, it is just a cantrip.

In the draft. Playable filler in aggressive or prowess-style blue decks. Do not take it over real removal or creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.3 %(set average : 56.8 %)
Card in the opening hand48.5 %(set average : 55.6 %)
Card drawn during the game54.7 %(set average : 57.5 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)31.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 75 of 100
  • Blue: rank 38 of 42
  • Cost 1: rank 20 of 26
  • Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,742 games53.5 %(all pairs : 51.8 %)
2,019 games50.3 %(all pairs : 51.8 %)
1,724 games52.4 %(all pairs : 51.8 %)
1,461 games50.9 %(all pairs : 51.8 %)
268 games49.3 %(all pairs : 51.8 %)
262 games56.1 %(all pairs : 51.8 %)
228 games49.6 %(all pairs : 51.8 %)
194 games46.9 %(all pairs : 51.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.5 %· 1,106 games
All players, card in hand52.8 %· 5,230 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.2 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.6 %(set average : 53.6 %)

Win rate by number of copies in the deck

  • 1 copy51.8 % · 10,122 games
  • 2 copies51.2 % · 1,122 games
  • 3 copies59.4 % · 138 games

Win rate since the set came out (card in hand)

  • First two weeks53.4 % · 3,562 games
  • Next two weeks51.6 % · 1,438 games
  • After that50.4 % · 230 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bruce Banner // The Incredible Hulk

    36. Bruce Banner // The Incredible Hulk

    7.3
  • Stature, Size Shifter

    97. Stature, Size Shifter

    6.2
  • Aerial Doombot

    177. Aerial Doombot

    5.0
  • Super Intelligence

    222. Super Intelligence

    4.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.