Host of the Hereafter
Uncommon · Creature — Zombie Warlock
4.5WeakRank 210 of 271
54.2%Rank 187 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.5/10).
Why. A four-mana 4/4 in practice, since it enters with two +1/+1 counters. When it or another creature you control with counters dies, those counters move to a creature you control, so the loss is cushioned.
Risks. A four-mana 4/4 without evasion is easy to block or ignore. You need counters elsewhere for the second ability to matter.
In the draft. A solid body for a black-green deck, better if you already have counters around. Without them it is a decent 4/4 and nothing more.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Uncommon: rank 77 of 100
- Multicolour: rank 56 of 66
- Cost 4: rank 29 of 44
- Average pick: 5.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.3 % · 27,491 games
- 2 copies52.7 % · 4,428 games
- 3 copies56.9 % · 339 games
Win rate since the set came out (card in hand)
- First two weeks53.8 % · 8,781 games
- Next two weeks54.2 % · 4,071 games
- After that55.4 % · 1,519 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Perennation1,175 games · 54.0 % (instead of 49.7% expected)
- Corroding Dragonstorm1,326 games · 52.7 % (instead of 48.7% expected)
- Sandskitter Outrider2,904 games · 54.5 % (instead of 51.1% expected)
- Hollowmurk Siege4,724 games · 54.5 % (instead of 51.4% expected)
Cards it wins less with
- Bearer of Glory1,937 games · 49.4 % (instead of 54.0% expected)
- Coordinated Maneuver1,901 games · 49.7 % (instead of 54.1% expected)
- Dragonbroods' Relic2,408 games · 50.1 % (instead of 53.4% expected)
Where it is played
B/G · 42 %
Played in 5.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




