Knockout Maneuver

Uncommon · Sorcery

Pick rating

6.2PlayableRank 96 of 271

Observed strength

58.6%Rank 43 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A three-mana sorcery: put a +1/+1 counter on your creature, then it deals damage equal to its power to an opponent's creature. Unlike a fight, your creature takes nothing back.

Risks. You need a creature of your own, and the damage scales with its power. If it is killed in response, the spell does nothing.

In the draft. Good green removal: take it in a green deck with big creatures. The bigger they are, the better it gets.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.6 %(set average : 56.0 %)
Card in the opening hand56.6 %(set average : 54.9 %)
Card drawn during the game59.9 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +5.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 65.0 %)

Its place in the set

  • Uncommon: rank 25 of 100
  • Green: rank 11 of 34
  • Cost 3: rank 28 of 60
  • Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,885 games56.4 %(all pairs : 55.4 %)
15,878 games55.1 %(all pairs : 55.4 %)
9,847 games54.0 %(all pairs : 55.4 %)
5,936 games56.1 %(all pairs : 55.4 %)
4,526 games57.6 %(all pairs : 55.4 %)
2,264 games53.3 %(all pairs : 55.4 %)
1,648 games53.6 %(all pairs : 55.4 %)
1,390 games53.2 %(all pairs : 55.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 6,021 games
All players, card in hand58.7 %· 28,791 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.2 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.6 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.2 % · 55,054 games
  • 2 copies56.8 % · 7,180 games
  • 3 copies57.8 % · 441 games

Win rate since the set came out (card in hand)

  • First two weeks58.8 % · 17,883 games
  • Next two weeks58.8 % · 8,021 games
  • After that57.7 % · 2,887 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 32 %G/R · 30 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Warden of the Grove

    17. Warden of the Grove

    8.0
  • Surrak, Elusive Hunter

    20. Surrak, Elusive Hunter

    7.8
  • Temur Battlecrier

    38. Temur Battlecrier

    7.2
  • Awaken the Honored Dead

    40. Awaken the Honored Dead

    7.1

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.