New Way Forward
Rare · Instant
5.8PlayableRank 116 of 271
54.6%Rank 174 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins less than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
Good playable that always makes the cut (5.8/10).
Why. A three-color instant: you pick a source, and the next time it would damage you this turn that damage is prevented, the opponent takes that much and you draw that many cards. Against a big attack the swing is huge.
Risks. It costs five mana and three exact colors, and does nothing while no source threatens you. It is a reactive and heavy card.
In the draft. Only for a blue-red-white deck or something close. Take it late: the mana cost makes it hard to cast.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.7 win-rate points
Its place in the set
- Rare: rank 53 of 60
- Multicolour: rank 39 of 66
- Cost 5: rank 14 of 32
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 15,707 games
- 2 copies49.8 % · 867 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 4,857 games
- Next two weeks55.7 % · 2,133 games
- After that52.3 % · 704 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stormscale Scion700 games · 55.7 % (instead of 51.0% expected)
- Wingspan Stride423 games · 51.8 % (instead of 47.2% expected)
- Boulderborn Dragon1,648 games · 52.7 % (instead of 49.8% expected)
- Roamer's Routine1,322 games · 53.1 % (instead of 50.3% expected)
Cards it wins less with
- Zurgo's Vanguard903 games · 48.9 % (instead of 54.1% expected)
- Mardu Monument867 games · 50.6 % (instead of 54.7% expected)
- Shocking Sharpshooter1,381 games · 50.3 % (instead of 54.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




