Shocking Sharpshooter
Uncommon · Creature — Human Archer
6.6GoodRank 69 of 271
57.8%Rank 56 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A two-mana 1/3 with reach that holds off small fliers and pings the opponent for 1 whenever another creature enters under your control. With token makers, the damage adds up fast.
Risks. On its own it doesn't attack and doesn't win games. In a deck light on creatures the trigger rarely happens.
In the draft. A solid two-drop for a red deck with plenty of creatures and tokens. Take it after the removal, before the filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Uncommon: rank 9 of 100
- Red: rank 8 of 34
- Cost 2: rank 12 of 65
- Average pick: 3.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.3 % · 46,195 games
- 2 copies58.4 % · 8,797 games
- 3 copies57.7 % · 847 games
- 4 copies or more61.3 % · 111 games
Win rate since the set came out (card in hand)
- First two weeks57.6 % · 14,854 games
- Next two weeks57.7 % · 7,712 games
- After that58.0 % · 2,728 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Neriv, Heart of the Storm2,137 games · 59.5 % (instead of 56.8% expected)
- Clarion Conqueror3,701 games · 59.2 % (instead of 57.6% expected)
- Sinkhole Surveyor2,180 games · 59.5 % (instead of 57.9% expected)
- Windcrag Siege6,371 games · 59.9 % (instead of 58.5% expected)
Cards it wins less with
- Stormscale Scion921 games · 49.3 % (instead of 55.1% expected)
- Temur Tawnyback2,841 games · 52.4 % (instead of 57.0% expected)
Where it is played
R/W · 37 %B/R · 33 %
Played in 9.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




