Wayspeaker Bodyguard
Uncommon · Creature — Orc Monk
5.4PlayableRank 154 of 271
55.0%Rank 158 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A four-mana 3/4 that, on entry, returns a nonland permanent card with mana value 2 or less from your graveyard to your hand. Its Flurry taps an opposing creature whenever you cast your second spell each turn: a solid body with value and pressure.
Risks. The return depends on what died earlier, and Flurry needs two spells in a turn, which does not always happen. The body is still exposed to removal.
In the draft. A decent uncommon for a low-curve white deck that chains spells. Take it at a mid pick, without making it a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.1 win-rate points
Its place in the set
- Uncommon: rank 51 of 100
- White: rank 21 of 34
- Cost 4: rank 19 of 44
- Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.4 % · 33,547 games
- 2 copies56.5 % · 3,123 games
- 3 copies57.3 % · 157 games
Win rate since the set came out (card in hand)
- First two weeks53.6 % · 9,179 games
- Next two weeks56.1 % · 4,448 games
- After that55.9 % · 1,749 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Unrooted Ancestor1,562 games · 54.8 % (instead of 52.0% expected)
- Sidisi, Regent of the Mire831 games · 55.5 % (instead of 53.1% expected)
- Rot-Curse Rakshasa552 games · 56.3 % (instead of 54.1% expected)
Cards it wins less with
- Severance Priest561 games · 49.9 % (instead of 54.2% expected)
- Jeskai Revelation960 games · 56.1 % (instead of 60.4% expected)
- Jeskai Brushmaster1,575 games · 48.4 % (instead of 52.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




