Beifong's Bounty Hunters

Rare · Creature — Human Mercenary

Pick rating

7.4Very goodRank 35 of 281

Observed strength

60.0%Rank 30 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.4/10).

Why. A 4/4 for four that turns each death of your nonland creatures into an animated land carrying counters equal to the dead creature's power. Trades start favouring you: the creature dies and a land creature steps in.

Risks. You need lands to animate, and a land creature is exposed to removal and combat. A creature with no power gives nothing. If nothing trades, it is just a solid body.

In the draft. A good pick for a black-green deck that trades a lot. Add sturdy creatures around it: the bigger they are, the better each death pays.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.0 %(set average : 56.2 %)
Card in the opening hand60.5 %(set average : 55.4 %)
Card drawn during the game59.6 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +7.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)79.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 16 of 60
  • Multicolour: rank 8 of 51
  • Cost 4: rank 9 of 52
  • Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,236 games57.9 %(all pairs : 56.3 %)
2,116 games53.5 %(all pairs : 56.3 %)
1,677 games57.0 %(all pairs : 56.3 %)

splash

1,500 games56.3 %(all pairs : 56.3 %)

splash

1,485 games56.2 %(all pairs : 56.3 %)

splash

1,452 games52.5 %(all pairs : 56.3 %)

splash

1,280 games54.7 %(all pairs : 56.3 %)
1,072 games56.9 %(all pairs : 56.3 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.0 %· 3,040 games
All players, card in hand60.4 %· 10,753 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.0 % · 22,183 games
  • 2 copies59.1 % · 2,022 games
  • 3 copies58.8 % · 136 games

Win rate since the set came out (card in hand)

  • First two weeks60.7 % · 5,372 games
  • Next two weeks60.9 % · 3,055 games
  • After that59.0 % · 2,326 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Fire Nation Drill

    4. The Fire Nation Drill

    9.0
  • The Earth King

    12. The Earth King

    8.4
  • Phoenix Fleet Airship

    14. Phoenix Fleet Airship

    8.3
  • Avatar Aang // Aang, Master of Elements

    43. Avatar Aang // Aang, Master of Elements

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.