Boiling Rock Rioter
Rare · Creature — Human Rogue Ally
6.6GoodRank 64 of 281
56.2%Rank 118 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A 3/3 for three with firebending 1. By tapping an untapped Ally you exile a card from a graveyard, and when it attacks you may cast an Ally spell exiled that way, as long as you own it. A solid body that can take over.
Risks. Everything depends on Allies: without other Allies half the card does nothing. Tapping Allies keeps them from attacking or blocking. It dies to removal.
In the draft. A good pick for black decks with Allies. Otherwise it is just a decent three-mana 3/3.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Rare: rank 28 of 60
- Black: rank 10 of 40
- Cost 3: rank 17 of 64
- Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 21,087 games
- 2 copies53.8 % · 1,028 games
Win rate since the set came out (card in hand)
- First two weeks57.4 % · 5,155 games
- Next two weeks54.6 % · 2,805 games
- After that57.4 % · 1,955 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ozai, the Phoenix King992 games · 57.4 % (instead of 53.8% expected)
- Foggy Swamp Visions173 games · 50.3 % (instead of 46.9% expected)
- Earth Village Ruffians3,317 games · 56.2 % (instead of 53.6% expected)
- Obsessive Pursuit2,870 games · 57.8 % (instead of 55.2% expected)
Cards it wins less with
- Earth Kingdom Protectors1,126 games · 53.3 % (instead of 56.8% expected)
- Deserter's Disciple1,430 games · 51.2 % (instead of 54.7% expected)
- Fire Nation Cadets1,300 games · 52.5 % (instead of 55.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




