Bumi Bash
Common · Sorcery
2.0WeakRank 261 of 281
52.2%Rank 235 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A four-mana sorcery that deals damage equal to the number of lands you control to a creature, or destroys a land creature or nonbasic land. As the game goes on, it kills nearly anything.
Risks. Four mana at sorcery speed is slow, and the damage stays close to four until the mid-game. The second mode is very situational.
In the draft. A decent red removal spell, better in the late game. Take it after your cheaper removal, as a second or third piece.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Common: rank 82 of 91
- Red: rank 37 of 40
- Cost 4: rank 45 of 52
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 42,715 games
- 2 copies52.5 % · 8,255 games
- 3 copies48.4 % · 859 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 12,964 games
- Next two weeks52.6 % · 6,587 games
- After that51.9 % · 4,651 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avatar Destiny456 games · 53.1 % (instead of 48.2% expected)
- Fire Lord Zuko586 games · 48.3 % (instead of 43.8% expected)
- Badgermole Cub1,263 games · 59.1 % (instead of 55.4% expected)
- Trusty Boomerang193 games · 51.3 % (instead of 47.7% expected)
Cards it wins less with
- Fatal Fissure298 games · 41.6 % (instead of 46.7% expected)
- Sozin's Comet168 games · 44.0 % (instead of 48.7% expected)
Where it is played
G/R · 36 %R/U · 31 %
Played in 9.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




