United Front

Mythic · Sorcery

Pick rating

8.6BombRank 9 of 281

Observed strength

65.1%Rank 6 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.6/10).

Why. A sorcery that scales with mana: you create X 1/1 white Ally creature tokens, then each creature you control gets a +1/+1 counter, tokens included. With X=3 you add three 2/2s and boost the rest of your board in a single card.

Risks. Two white mana required, and at low X the result stays modest. It is a sorcery: an opposing sweeper afterwards cancels the whole thing.

In the draft. A bomb, to take high in a white deck with some creatures. It is flexible: good on turn 4 and in the late game, with a board already in place.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game65.1 %(set average : 56.2 %)
Card in the opening hand63.0 %(set average : 55.4 %)
Card drawn during the game66.5 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +11.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 61.0 %)

Its place in the set

  • Mythic: rank 8 of 20
  • White: rank 2 of 40
  • Cost 2: rank 3 of 74
  • Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,288 games59.4 %(all pairs : 58.6 %)
3,717 games59.6 %(all pairs : 58.6 %)
3,293 games57.8 %(all pairs : 58.6 %)
2,374 games59.4 %(all pairs : 58.6 %)
1,127 games62.0 %(all pairs : 58.6 %)
722 games54.3 %(all pairs : 58.6 %)
492 games58.3 %(all pairs : 58.6 %)
316 games58.5 %(all pairs : 58.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand64.4 %· 2,328 games
All players, card in hand65.3 %· 7,926 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.9 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy58.5 % · 18,047 games
  • 2 copies65.9 % · 355 games

Win rate since the set came out (card in hand)

  • First two weeks66.3 % · 4,084 games
  • Next two weeks65.4 % · 2,329 games
  • After that62.4 % · 1,513 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • South Pole Voyager

    19. South Pole Voyager

    7.9
  • Earth King's Lieutenant

    20. Earth King's Lieutenant

    7.8
  • Water Tribe Rallier

    37. Water Tribe Rallier

    7.2
  • Tolls of War

    59. Tolls of War

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.