Koh, the Face Stealer
Mythic · Legendary Creature — Shapeshifter Spirit
8.7BombRank 8 of 281
64.3%Rank 9 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.7/10).
Why. A 6/6 that exiles a creature when it enters, then may exile nontoken creatures that die. For a point of life it takes the activated and triggered abilities of the last creature card you chose among those it exiled.
Risks. Six mana with two black, so slow. The enters exile is optional and hits only one creature; the rest depends on creatures dying, so on a board that is already engaged.
In the draft. A bomb for black decks: take it high. A removal spell and a 6/6 in one card, fine even when its second half does not work.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.1 win-rate points
Its place in the set
- Mythic: rank 7 of 20
- Black: rank 3 of 40
- Cost 6: rank 2 of 13
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.3 % · 17,186 games
- 2 copies62.1 % · 435 games
Win rate since the set came out (card in hand)
- First two weeks63.1 % · 4,064 games
- Next two weeks65.1 % · 2,255 games
- After that65.6 % · 1,632 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Zhao, Ruthless Admiral872 games · 60.0 % (instead of 54.4% expected)
- Foggy Swamp Hunters1,109 games · 59.3 % (instead of 55.6% expected)
- Ruinous Waterbending860 games · 57.7 % (instead of 54.2% expected)
- Earth Kingdom General954 games · 61.3 % (instead of 58.3% expected)
Cards it wins less with
- Earth Kingdom Jailer915 games · 57.2 % (instead of 60.8% expected)
- Glider Staff986 games · 56.5 % (instead of 60.0% expected)
- Airship Engine Room901 games · 54.3 % (instead of 57.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



