Sokka, Lateral Strategist
Uncommon · Legendary Creature — Human Warrior Ally
6.8GoodRank 58 of 281
58.3%Rank 53 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.8/10).
Why. A 2/4 with vigilance for three, castable in white or blue thanks to the hybrid mana. Each time it attacks with at least one other creature you draw, and it attacks without leaving you defenseless.
Risks. You need another creature attacking with it to draw. A 2/4 does not attack well alone into a crowded opposing board. It loses value in a slow deck.
In the draft. A good pick for white or blue decks with creatures. It fits almost any creature deck, as long as you have two sources of white or blue.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Uncommon: rank 16 of 110
- Multicolour: rank 15 of 51
- Cost 3: rank 14 of 64
- Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.4 % · 64,499 games
- 2 copies57.5 % · 5,603 games
- 3 copies57.0 % · 158 games
Win rate since the set came out (card in hand)
- First two weeks59.9 % · 16,687 games
- Next two weeks57.8 % · 9,346 games
- After that58.6 % · 6,260 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fire Nation Palace831 games · 58.7 % (instead of 55.9% expected)
- Secret of Bloodbending278 games · 52.5 % (instead of 50.2% expected)
- The Last Agni Kai505 games · 55.4 % (instead of 53.4% expected)
- Toph, the First Metalbender1,190 games · 57.9 % (instead of 56.0% expected)
Cards it wins less with
- The Lion-Turtle1,076 games · 52.0 % (instead of 56.3% expected)
- Iroh, Grand Lotus1,415 games · 53.4 % (instead of 56.9% expected)
- United Front2,923 games · 56.9 % (instead of 60.1% expected)
Where it is played
U/W · 26 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




