Fancy Footwork
Uncommon · Instant — Lesson
5.4PlayableRank 154 of 281
53.6%Rank 200 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A three-mana Lesson instant that untaps one or two creatures and gives them +2/+2 until end of turn. In combat it lets you win a trade, or block with creatures that attacked.
Risks. It's a trick: with no creature to target it does nothing, and it exposes you to a two-for-one if the opponent answers with removal.
In the draft. A situational white trick for an aggressive deck. Take it late, after your creatures and removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Uncommon: rank 61 of 110
- White: rank 28 of 40
- Cost 3: rank 35 of 64
- Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 27,464 games
- 2 copies53.5 % · 1,502 games
Win rate since the set came out (card in hand)
- First two weeks54.5 % · 6,770 games
- Next two weeks54.2 % · 3,209 games
- After that53.0 % · 2,096 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Firebender Ascension913 games · 57.6 % (instead of 54.1% expected)
- Jeong Jeong, the Deserter1,795 games · 56.6 % (instead of 53.4% expected)
- Twin Blades1,543 games · 58.6 % (instead of 56.0% expected)
- Haru, Hidden Talent2,199 games · 56.4 % (instead of 54.0% expected)
Cards it wins less with
- Sokka, Tenacious Tactician1,257 games · 50.4 % (instead of 53.7% expected)
- Aang's Journey2,486 games · 51.5 % (instead of 54.7% expected)
- Misty Palms Oasis1,797 games · 52.1 % (instead of 54.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




