Jeong Jeong, the Deserter
Uncommon · Legendary Creature — Human Rebel Ally
4.1WeakRank 240 of 281
52.4%Rank 230 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.1/10).
Why. A 2/3 for three with Firebending 1: it adds a red mana when it attacks, lasting through combat. Its Exhaust ability puts a +1/+1 counter on it for three mana, once, and copies the next Lesson you cast this turn.
Risks. The payoff is modest: one counter, once, for three mana. The Lesson copy only matters if you actually play Lessons.
In the draft. A curve filler in red, better with a few Lessons. Without them it is a fair body, no more. Take it mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.8 win-rate points
Its place in the set
- Uncommon: rank 93 of 110
- Red: rank 33 of 40
- Cost 3: rank 53 of 64
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 31,337 games
- 2 copies56.0 % · 2,877 games
Win rate since the set came out (card in hand)
- First two weeks53.0 % · 8,625 games
- Next two weeks51.4 % · 3,751 games
- After that52.7 % · 2,877 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fancy Footwork1,795 games · 56.6 % (instead of 53.4% expected)
- Solstice Revelations2,281 games · 53.7 % (instead of 50.5% expected)
- Uncle Iroh4,213 games · 54.0 % (instead of 51.1% expected)
Cards it wins less with
- True Ancestry1,864 games · 49.1 % (instead of 52.9% expected)
- Deadly Precision2,468 games · 49.8 % (instead of 53.2% expected)
- Rocky Rebuke2,851 games · 50.6 % (instead of 53.6% expected)
Where it is played
R/U · 26 %
Played in 6.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




