Foggy Swamp Hunters
Common · Creature — Human Ranger Ally
4.6WeakRank 213 of 281
52.5%Rank 226 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A four-mana 3/4: a solid body that blocks well. As long as you have drawn two or more cards this turn, it has lifelink and menace, which makes it dangerous on offence.
Risks. The condition needs extra draws beyond your normal draw, so draw effects in your deck. Most of the time it is a 3/4 with no active ability.
In the draft. A decent four-mana playable, especially in blue-black where drawing is more common. Not a priority, but a useful body to round out the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.2 win-rate points
Its place in the set
- Common: rank 59 of 91
- Black: rank 29 of 40
- Cost 4: rank 35 of 52
- Average pick: 12.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 12,135 games
- 2 copies53.1 % · 1,716 games
Win rate since the set came out (card in hand)
- First two weeks53.3 % · 3,387 games
- Next two weeks52.9 % · 1,804 games
- After that52.8 % · 1,498 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Flexible Waterbender735 games · 55.2 % (instead of 51.1% expected)
- Tiger-Seal456 games · 53.9 % (instead of 50.0% expected)
- Koh, the Face Stealer1,109 games · 59.3 % (instead of 55.6% expected)
- Lo and Li, Twin Tutors988 games · 55.2 % (instead of 51.7% expected)
Cards it wins less with
- Foggy Swamp Visions244 games · 41.4 % (instead of 45.0% expected)
- Sokka, Lateral Strategist1,313 games · 51.5 % (instead of 54.7% expected)
- Accumulate Wisdom1,266 games · 49.9 % (instead of 52.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




