Cat-Owl
Common · Creature — Cat Bird
4.1WeakRank 241 of 281
53.2%Rank 205 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.1/10).
Why. A 3/3 flier for four mana, playable in either white or blue thanks to the hybrid cost. When it attacks it untaps an artifact or creature, itself included, so it can swing in the air and still be back on defence.
Risks. A 3/3 dies to ordinary removal, and for four mana it is not much more than a flying body. The untap only matters if you have something useful to untap.
In the draft. A solid, flexible flier for blue or white. Take it as a good filler, earlier if you are short on fliers.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Common: rank 75 of 91
- Multicolour: rank 45 of 51
- Cost 4: rank 40 of 52
- Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 37,035 games
- 2 copies54.2 % · 6,316 games
- 3 copies53.3 % · 627 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 10,811 games
- Next two weeks54.0 % · 5,852 games
- After that53.6 % · 4,280 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Southern Air Temple1,079 games · 52.4 % (instead of 49.1% expected)
- Airbender's Reversal5,374 games · 55.3 % (instead of 53.8% expected)
- Azula Always Lies2,530 games · 54.5 % (instead of 53.1% expected)
- Earth Kingdom Protectors5,347 games · 57.5 % (instead of 56.2% expected)
Cards it wins less with
- Bender's Waterskin2,051 games · 49.0 % (instead of 52.0% expected)
- Trusty Boomerang192 games · 46.4 % (instead of 48.9% expected)
- Foggy Swamp Spirit Keeper3,780 games · 52.6 % (instead of 54.9% expected)
Where it is played
U/W · 53 %
Played in 7.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




