The Legend of Yangchen // Avatar Yangchen
Mythic · Enchantment — Saga // Legendary Creature — Avatar
8.9BombRank 5 of 281
65.9%Rank 5 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.9/10).
Why. Chapter I exiles two opposing permanents with mana value 3 or greater: the one you choose, then one the opponent picks among their own. Chapter II is optional and draws three cards for each player, then the Avatar is a flier that exiles other nonland permanents with Airbend.
Risks. Five mana, and the opponent picks their own exiled permanent, so it is their least valuable. If you use chapter II they draw as many cards as you, and the creature only arrives on the third chapter.
In the draft. A bomb for white decks. Take it very high; chapter II is optional, so only use it when you benefit more from the draw.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.7 win-rate points
Its place in the set
- Mythic: rank 4 of 20
- White: rank 1 of 40
- Cost 5: rank 1 of 29
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy60.0 % · 19,547 games
- 2 copies61.4 % · 407 games
Win rate since the set came out (card in hand)
- First two weeks65.8 % · 4,391 games
- Next two weeks66.3 % · 2,381 games
- After that66.8 % · 1,781 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Aang, Swift Savior // Aang and La, Ocean's Fury1,439 games · 65.5 % (instead of 63.3% expected)
- How to Start a Riot1,108 games · 60.7 % (instead of 58.5% expected)
- Vengeful Villagers636 games · 60.4 % (instead of 58.2% expected)
- Rowdy Snowballers1,392 games · 58.7 % (instead of 56.7% expected)
Cards it wins less with
- Fire Lord Zuko163 games · 46.0 % (instead of 50.5% expected)
- Sandbender Scavengers568 games · 54.2 % (instead of 57.0% expected)
- Toph, the Blind Bandit1,262 games · 58.0 % (instead of 60.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




