Iroh, Grand Lotus
Rare · Legendary Creature — Human Noble Ally
7.1GoodRank 42 of 281
58.9%Rank 46 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.1/10).
Why. A 5/5 with firebending 2 for six. During your turn, the instants and sorceries in your graveyard gain flashback at their own cost, and your Lessons cost just one mana. Each spell becomes a second card.
Risks. Three colors and six mana: the cost is heavy. You need instants and sorceries in your graveyard for the ability to matter. Without them it is just an expensive 5/5.
In the draft. Play it in a blue-red-green deck that is already well set up. Do not take it early before your colors are settled, and look for cheap spells.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.9 win-rate points
Its place in the set
- Rare: rank 20 of 60
- Multicolour: rank 10 of 51
- Cost 6: rank 5 of 13
- Average pick: 3.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.4 % · 23,731 games
- 2 copies56.3 % · 1,484 games
Win rate since the set came out (card in hand)
- First two weeks59.1 % · 6,116 games
- Next two weeks59.7 % · 3,351 games
- After that60.1 % · 2,401 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Crescent Island Temple757 games · 53.2 % (instead of 49.1% expected)
- Kyoshi Island Plaza731 games · 50.8 % (instead of 47.3% expected)
- The Legend of Kyoshi // Avatar Kyoshi1,166 games · 59.1 % (instead of 55.9% expected)
- Ran and Shaw2,285 games · 58.9 % (instead of 55.9% expected)
Cards it wins less with
- Sokka, Lateral Strategist1,415 games · 53.4 % (instead of 56.9% expected)
- Deserter's Disciple1,452 games · 51.7 % (instead of 55.0% expected)
- Rockalanche1,215 games · 51.7 % (instead of 54.5% expected)
Where it is played
G/U · 25 %
Played in 3.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




