April O'Neil, Kunoichi Trainee
Common · Legendary Creature — Human Ninja
6.6GoodRank 43 of 190
57.9%Rank 74 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the best commons of the format (6.6/10).
Why. A two-drop that scries 2 on entering, then often attacks unblocked: creatures with power 3 or greater can't block it. It smooths your draws and makes a reliable attacker for Sneak.
Risks. A 2/2 that isn't strong in combat. Creatures with power 2 or less can still block it.
In the draft. A good common for white decks that use Sneak, since it connects often. Take it at a mid pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Common: rank 3 of 67
- White: rank 12 of 28
- Cost 2: rank 15 of 52
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.7 % · 29,565 games
- 2 copies58.6 % · 16,888 games
- 3 copies60.1 % · 2,069 games
- 4 copies or more54.5 % · 121 games
Win rate since the set came out (card in hand)
- First two weeks58.7 % · 16,216 games
- Next two weeks58.4 % · 6,863 games
- After that58.3 % · 1,396 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- April, Reporter of the Weird242 games · 55.0 % (instead of 51.2% expected)
- Shredder's Armor803 games · 55.9 % (instead of 53.2% expected)
Cards it wins less with
- Jennika's Technique313 games · 49.2 % (instead of 56.1% expected)
- Improvised Arsenal708 games · 52.1 % (instead of 57.8% expected)
- Ravenous Robots772 games · 54.9 % (instead of 60.2% expected)
Where it is played
B/W · 80 %R/W · 70 %
Played in 26% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




