Baxter Stockman
Uncommon · Legendary Creature — Human Scientist
7.9Very goodRank 13 of 190
59.8%Rank 37 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best uncommons of the format (7.9/10).
Why. A 3/3 that creates a 1/1 Robot token on entering, then gives +3/+0, first strike and vigilance to an artifact creature at the beginning of combat. The Robot token becomes a 4/1 first striker that attacks at little risk every turn.
Risks. It needs blue and red and costs five. Without an artifact creature its ability does nothing, and removal on the token leaves it without a target.
In the draft. A good uncommon for blue-red artifact decks. In other decks, let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.0 win-rate points
Its place in the set
- Uncommon: rank 9 of 55
- Multicolour: rank 2 of 33
- Cost 5: rank 3 of 23
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.8 % · 21,153 games
- 2 copies59.1 % · 6,163 games
- 3 copies59.4 % · 532 games
Win rate since the set came out (card in hand)
- First two weeks60.8 % · 9,038 games
- Next two weeks60.6 % · 4,447 games
- After that59.9 % · 795 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Negate691 games · 50.7 % (instead of 49.0% expected)
- Jennika's Technique1,047 games · 57.6 % (instead of 56.1% expected)
- Raphael, the Nightwatcher2,363 games · 58.8 % (instead of 57.3% expected)
Cards it wins less with
- The Neutrinos896 games · 51.1 % (instead of 56.2% expected)
- Mutant Town Musicians749 games · 51.4 % (instead of 55.7% expected)
- Old Hob, Alleycat Blues827 games · 50.3 % (instead of 54.3% expected)
Where it is played
R/U · 55 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




