Michelangelo's Technique

Rare · Sorcery

Pick rating

4.6WeakRank 144 of 190

Observed strength

55.2%Rank 125 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. A sorcery that looks at the top eight cards and puts up to two creature cards with total mana value 6 or less onto the battlefield. In a well-built deck it puts two bodies out at once. With Sneak, it costs four instead of five.

Risks. Everything depends on creature density: without enough targets, you get little. It can whiff entirely if the top of your library is poor.

In the draft. Playable in green decks heavy on creatures. Do not take it high: a normal deck rarely has enough creatures to make it shine.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.2 %(set average : 57.7 %)
Card in the opening hand52.8 %(set average : 56.4 %)
Card drawn during the game56.7 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +5.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)48.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 44 of 53
  • Green: rank 19 of 27
  • Cost 5: rank 16 of 23
  • Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,349 games52.6 %(all pairs : 52.8 %)
960 games50.7 %(all pairs : 52.8 %)
488 games60.0 %(all pairs : 52.8 %)
216 games56.9 %(all pairs : 52.8 %)
205 games50.2 %(all pairs : 52.8 %)
122 games48.4 %(all pairs : 52.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.2 %· 269 games
All players, card in hand55.8 %· 1,592 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.1 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 54.2 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Pizza Face, Gastromancer

    63. Pizza Face, Gastromancer

    6.2
  • Ragamuffin Raptor

    127. Ragamuffin Raptor

    5.0
  • Venus, Torn Between Worlds

    154. Venus, Torn Between Worlds

    4.4
  • Punk Frogs

    182. Punk Frogs

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.